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The escapist craft guide12/11/2022 If this merchant has a mini-gun in stock, great! If they do not have it in stock, head to the top right corner of the map and use what's left of the pickaxe to break into the next merchant room. Use the pickaxe to break into this room and get the purple key from the rucksack that's to the right of the merchant. Just to your right, inside a building, is a merchant. Take the pickaxe within and keep heading around to the left until you reach a fence. Follow it up and around until you see a small room with a rucksack. Head right from the start and stick to the outer wall. This mission may require the same luck as the previous one because although there IS a mini-gun spawn on this mission, the steps needed to obtain it are hard to accomplish before being overrun. In this mission, you play as Tyreese, with Maggie and Hershel as your allies. Meet or surpass that score, and the next achievement is yours: Once the wave clears, check for ammo.Īgain, the cut-off score for 3 stars is currently unknown, but a score of 10,000 is guaranteed 3-stars. Once you do have it, you can just stand by the merchants, hold the whole time and tap to kill the zombies. It took me 5-6 runs before I managed to get both the gun AND items to craft it, because it gets very difficult to survive past Wave 5 without the explosive mini-gun. Run around the map looking for metal sheets and duct tapes to make armor for you and your allies while also being on the lookout for the chisel and pliers to make the explosive mini-gun if/when you can purchase the mini-gun. Use a chisel or screwdriver to pick at the wall just to the left of this sack to get the purple key. Head outside and onto the wall on the left side of this building, and you'll notice a spot towards the bottom that is already damaged around 35%. In this same building along the bottom left wall you will see a room that requires a purple key to enter, and is actually where the purple key is located. Just south of them is a room with the cyan key in a sack. If you head left from the starting point and straight north to the top of the map you will see 2 merchants behind a wall. You will need both a purple and cyan key to free roam this level. Merchant items are random, so this level requires a bit of luck. It costs 72 gold so it will take you 3-5 waves before you have enough money to buy it, IF they decide to sell it to you. Instead, you have to rely on the merchants to sell you one. The only problem is, there's no set mini-gun location for this mission. This mission is a bit harder than the last, but with the explosive mini-gun, nothing in this game is a challenge. In this mission, you play as Michonne, with Martinez and Glenn as your allies. You'll definitely see this legend multiple times in this DLC playthrough, and killing it unlocks: One of these special zombies is a zombified governor. With the explosive mini-gun, they require just one or two more shots to kill. ![]() Again, just make sure you scavenge the area and head to the merchants so you can always keep ammo in stock.Įvery couple of waves, a "legend" zombie spawns in, which are stronger versions of normal zombies and are based on fellow survivors (e.g., Martinez, Carl, Michonne, etc.). My strategy was to sit at the doors of the spawn where the barricades are, hold the entire time, and tap the moment it locks on to a zombie and it will kill it. To use it, you hold to lock on to any zombie and tap to fire. With the mini-gun, pliers, and chisels in your possession, craft the explosive mini-gun. Once you've found those two items, head to the top left corner of the map where a rucksack is out in the snowy area, which contains a mini-gun. Take them with you as you scavenge desks for pliers and a chisel. The Defense of Alexandriaįor this level, you play as Abraham, and your fellow survivors are Rick and Carl. The only thing you'll need to be on the look-out for is ammo, but most of the merchants will have ammo in stock for you to buy, and you'll usually always have plenty of coins to buy ammo with. This weapon one-hits all regular zombies, and 2-3 hits the "legend" zombies that spawn every couple of waves.
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